THEATRE
By Caleb Lewis, adapted from
Craig Davidson’s stories, La Mama
La Mama
Courthouse, until Nov 27, 2016
Reviewer: Kate Herbert on Thurs Nov 17, 2016
Stars: ***
Review also published in Herald Sun Arts online on Fri Nov 18, 2016 & later in print. KH
Review also published in Herald Sun Arts online on Fri Nov 18, 2016 & later in print. KH
L-R Glenn Maynard, Luke Mulquiney, Adam Ibrahim - image Daisy Noyes
Three men confront violence and adversity in the short play, Rust and Bone, adapted by
Caleb Lewis from three short stories by Canadian writer, Craig Davidson.
Lewis’s play,
directed by Daniel Clarke and performed in the round, begins with each character
telling his story in isolation, but the three stories become interwoven and the
actors shift rapidly between roles in each other’s world.
James (Luke Mulquiney) has a respectable office job but, in his private
life, he trains fighting dogs in a cruel training regime, his latest fighter being
a snarling Pit-Bull called Matilda that is no match for the huge and seasoned Rottweiler
she faces.
Eddie (Glenn
Maynard), a punch-drunk, 40-year old boxer dealing with shattered bones in his hands and increasingly
dangerous head injuries, is plagued by guilt about a long-past accident.
The third tale
deals with Ben (Adam
Ibrahim), a
brash and athletic young man who trains, feeds and swims with a whale – until
that same whale takes off Ben’s leg, leaving him an angry and despairing amputee.
Clarke’s direction is
imaginative and muscular, maintaining a brisk pace as the men prowl around the
edges of the square, clinical performance space (design by Jacob Battista), leaping on and off the platform as if it
were a boxing ring.
Clarke punctuates the
dialogue with choreographed shadowboxing and sudden, alarming grunts that
accompany the punches, making the space feel dangerous and elevating the sense
of risk facing these men in their violent worlds.
As each
man’s situation becomes more desperate or more urgent, the pace quickens, the
dialogue becomes more fragmented and their three stories hurtle towards their
inevitable ends.
The actors
address the audience directly much of the time, and their performances are committed,
although not exceptional, each exploring the darkness of his character and
plunging into the physicality of the role.
The
weaknesses in the acting are more obvious when the actors play characters in
each other’s stories and the performances are less than convincing.
Battista’s
wood and opaque, perspex design provides a stark, icy platform for the action
and Clarke uses its in-the-round design to give the audience intimate and
sometimes disquieting proximity to the characters.
The three
stories in Rust and Bone merge to create an effective whole that is emotive and
disturbing in its portrayal of three men in a violent world.
By Kate
Herbert
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